.TIMELINE & FOCUS
1992 - 2000 3D Art and Programming, Evolutionary and Procedural Systems
2000 - 2010 Web Development, Graphic Design, Motion Graphics
2010 - 2020 Game Development, Generative Design, Interface Design
2020 - Web3, NFTs, Blockchain, Visual Effects
Leads small creative and technical teams to build experimental blockchain-based art and experiences.
A creative technical artist working primarily with code and/or SideFX Houdini.
Early adopter of generative design and procedural tooling and systems.
Advocate of 'Data Oriented' design and imperative procedural programming.
Doesn't take himself as seriously as this website suggests. Dislikes talking in third person.
Distance Fields [Creative Director]
Creative and technical collective building on-chain generative art projects.
1997 Graphics and Interactivity Programming UK Ministry of Defence
1998 3D Animation and Programming IBM Data Sciences
2000 Front End Development Corporate Internet Design
2002 Freelance Design and Development Calx
2008 Graphic Design and Illustration Penguin Books
2011 Creative Technologist and Interactivity iCrossing UK
2012 Gameplay and Interface Programming PaperSeven
2013 Art and Animation UI Programming ZoeMode, KUJU
2014 Art Direction and UI Programming Red Mist Games
2015 Lead UI Artist & Technical Artist Creative Assembly, SEGA
2021 [Current] Creative Director Distance Fields
2004 MPhil Advanced Motion Graphics Glasgow School of Art
2002 BA Hons. Computer Arts University of Abertay
Art Houdini, Moi3D, Substance, Adobe Creative Collection
Render RedShift, Octane, V-Ray
Post DaVinci Resolve
Engine Unity, Unreal Engine
Hyenas Creative Assembly SEGA Lead UI Artist
Halo Wars 2 Ep. 2 Creative Assembly 343 Industries Senior Technical Artist
Halo Wars 2 Creative Assembly 343 Industries Senior UI Artist
NODE Red Mist Studio Self Lead UI Artist & Programmer
RISK:Urban Assault KUJU Ubisoft UI Artist & Programmer
RISK KUJU Ubisoft UI Artist & Programmer