This website - Calx has been a showcase of my personal work since the mid 90's.  

I began my professional career  in 1996 as a graphic designer. Working primarily in the music industry I created abstract psychedelic 3D artwork with code and ray-tracing software for album covers.  In 2000 I started on a more corporate path towards web-design and interactivity, mixing art and design with code, where possible, and honing what I consider to be my own graphical style.  In the late 00's I found my way to object-oriented programming and the video games industry - a field in which I can comfortably combine creative code with modern design principles and 3D art.  Since day one, there's been a strong procedural element to my work and I'm  fascinated by generative design.

In 2017 you'll find me working as Lead UI Artist on the console team at Creative Assembly

Get in touch with the button above, the form below, or find me on Twitter 

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